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1. Dominix vs Raven for L4 missions? - in Missions & Complexes [original thread]
Raven plus RHML is worth considering provided you're happy with managing the reload times. Better DPS than cruise, though the range is considerably shorter. VERY good damage application meaning less reliance on drone skills. Cheap to do too and a ...
- by Helena Khan - at 2015.10.04 20:13:01
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2. Please help. Vindi vs Kronos for L4's? - in Player Features and Ideas Discussion [original thread]
I fly both hulls to max skill levels and have run more missions than probably most. In regards to damage application, rails are the better option given that NPC transversal at their optimal range is usually low. If your DPS is sufficient (and work...
- by Helena Khan - at 2015.09.11 11:17:17
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3. Running a pre-release EVE Launcher - April 20 2015. - in Issues, Workarounds & Localization [original thread]
There was a near 100 MB download this evening when I tried the launcher. Seems to have fixed the problem. GL folks. No word from CCP though afaik.
- by Helena Khan - at 2015.04.23 08:56:45
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4. Running a pre-release EVE Launcher - April 20 2015. - in Issues, Workarounds & Localization [original thread]
Having identical issues. Two separate PCs both running Win 7 64 bit....
- by Helena Khan - at 2015.04.23 03:34:59
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5. [Service] New Eden Research - High-sec research labs - in Sell Orders [original thread]
Sick and tired of waiting for ME and PE slots to open up? See ner.net. Additional lines now available in The Forge.
- by Helena Khan - at 2013.08.07 23:27:00
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6. [Service] New Eden Research - High-sec research labs - in Sell Orders [original thread]
Why wait for Material research slots? Additional labs now available in the Forge. http://eve-ner.net/labs.php Safe. Secure.
- by Helena Khan - at 2013.07.09 01:27:00
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7. [Service] New Eden Research - High-sec research labs - in Sell Orders [original thread]
Vincenzo Arbosa wrote: The website looks to be a bit dated (at least the one I found had a page updated 72 days ago). Is there a current list of systems/stations, how many openings, etc? Thank you Hi Vincenzo, As one of the POS owners, I'v...
- by Helena Khan - at 2013.07.01 03:31:00
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8. [Service] New Eden Research - High-sec research labs - in Sell Orders [original thread]
Bump :)
- by Helena Khan - at 2013.06.22 21:06:00
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9. NEW SKILL - Advanced Jury Rigging - in Player Features and Ideas Discussion [original thread]
Cool idea. Probably too complex? I'd setting for a reduction in calibration costs of rigs making it possible to squeeze more out of the calibration you do have. Shouldn't significantly overpower individual ships either.
- by Helena Khan - at 2013.05.06 03:52:00
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10. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Prometheus Exenthal wrote: Helena Khan wrote: I still believe the Hyperion is the better fit for a line ship because of the 8 turrets and damage bonus as it currently stands. Where it falls down is that large fleet combat is all about EHP. ...
- by Helena Khan - at 2013.04.10 07:22:00
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11. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Thanks for the debate everyone. I still believe the Hyperion is the better fit for a line ship because of the 8 turrets and damage bonus as it currently stands. Where it falls down is that large fleet combat is all about EHP. Resists and low slot...
- by Helena Khan - at 2013.04.10 05:57:00
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12. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
The mega's old proposed slot layout is 8-5-6. That is as flawed as a BS' slot layout can get - just ask today's Hyperion. If you want to shoehorn a ship into one role, and one role only ask for bonuses which suit that one role sure. But I don't ...
- by Helena Khan - at 2013.04.10 02:25:00
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13. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
The proposed Mega changes could be extraordinarily good, though more base speed would be a good thing imho. There is the potential to create a super-thorax like fit which could be used in any number of scenarios as an example. I'd prefer to see ...
- by Helena Khan - at 2013.04.10 01:52:00
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14. Drones Aggro solution ! (AI System resolved) - in Missions & Complexes [original thread]
EWAR. It has its uses as far as aggro management goes....
- by Helena Khan - at 2013.01.25 01:25:00
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15. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
Just another portion. As equally small as the other couple of hundred thousand of us....
- by Helena Khan - at 2013.01.25 01:01:00
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16. CCP Marches On Fearlessly, Killing All Player Creativity - in My EVE [original thread]
Hi Poetic, Found out about it courtesy of Dani and google +. Damn shame I have to say for a couple of reasons, but mostly because it's the great unknown. I would LOVE the opportunity to scan down and fly to a cluster like that, somewhere way the...
- by Helena Khan - at 2012.03.22 04:18:00
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17. Alekseyev Karrde for CSM7: War and Sov that Works for Everyone - in Jita Park Speakers Corner [original thread]
Hedira wrote: You talk about Sov, Null, and Empire. Why should a w-space resident consider you? Well, I was lucky enough to be in on a WH op with the Noir peeps... Alex included... so.... He and his team know their stuff. Extremely compe...
- by Helena Khan - at 2012.02.09 22:11:00
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18. Nullsec design goals feedback: Exploration - in Player Features and Ideas Discussion [original thread]
Still think there needs to be a travel component on the 10AU+ idea. The point about the supercaps is absolutely valid, however if it takes time to get out into deep space, out of the reach of immediate assistance and where cynos are not an instant...
- by Helena Khan - at 2011.08.21 08:45:00
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19. Nullsec design goals feedback: Exploration - in Player Features and Ideas Discussion [original thread]
Actually, this is more of a question, what do people think of a delayed/no local... i.e the further you are out, the slower the comms, up to the point where it drops out completely...?
- by Helena Khan - at 2011.08.16 01:11:00
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20. Nullsec design goals feedback: Exploration - in Player Features and Ideas Discussion [original thread]
Firstly +1. Outstanding. For me the issue is not just content, but that warp to zero has removed any sense of distance or any real effort to get somewhere. Once you've scanned something down, it's a simple click and 30 seconds later you're there....
- by Helena Khan - at 2011.08.15 19:04:00
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